@startuml
sprite $beer [48x48/16] {
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0000000000000000008BBBBBBBBBBBBBBBBBBBBBB6000000
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00000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000
00000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000
000000002EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000
0000000003EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000
00000000001BFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000
00000000000038CEEEEFFFFFFFFFFFFFFFFFFFFFC0000000
0000000000000000003FFFFFFFFFFFFFFFFFFFFFF2000000
000000000000000000DFFFFFFFFFFFFFFFFFFFFFFC000000
000000000000000009FFFFFFFFFFFFFFFFFFFFFFFF700000
00000000000000003FFFFFFFFFFFFFFFFFFFFFFFFFF20000
0000000000000000DFFFFFFFFFFFFFFFFFFFFFFFFFFB0000
0000000000000000EFFFFFFFFFFFFFFFFFFFFFFFFFFD0000
0000000000000000EFFFFFFFFFFFFFFFFFFFFFFFFFFD0000
0000000000000000EFFFFFFFFFFFFFFFFFFFFFFFFFFD0000
0000000000000000EFFFFFFFFFFFFFFFFFFFFFFFFFFD0000
000000000000000033333333333333333333333333320000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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}


!define FA_BEER(_alias) ENTITY(rectangle,black,beer,_alias,FA BEER)
!define FA_BEER(_alias, _label) ENTITY(rectangle,black,beer,_label, _alias,FA BEER)
!define FA_BEER(_alias, _label, _shape) ENTITY(_shape,black,beer,_label, _alias,FA BEER)
!define FA_BEER(_alias, _label, _shape, _color) ENTITY(_shape,_color,beer,_label, _alias,FA BEER)
skinparam folderBackgroundColor<<FA BEER>> White
@enduml